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Aganovich and The “Why” of NeoGothic Beauty

For all the times you’ve said a thing was beautiful, did you really know why you felt that way? Or did you task Future You with deciding why that was exactly?

Last week, as I found myself drooling over Aganovich’s entire Fall ’16 RTW, I had the rare opportunity to really think about that idea. Continue Reading


It’s the funniest thing to find bits of your own writing that seem like they were written a million years ago, by someone that might have been you.

This is an epic poem called “Steel” I only vaguely remember writing. It’s pretty violent and fairly ridiculous. I hope you like it, but if you don’t… well, it’s kind old, so…

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Destiny: The Legend of Us

A little more than a year ago, Destiny made its way into my living room. It was a warm September afternoon, when my finger brushed against a shiny new console, and the first image of the now-iconic Traveler appeared.

At the time, most gamers I knew were super into first-person shooters, (i.e, Call of Duty, ect.) but for the most part, were largely unfamiliar the MMO (Massive Multiplayer Online) portion of Destiny‘s DNA.

Believe it or not, I was even further removed than that. Up until that afternoon, a strict ban of FPS’s had long been in place at my residence; only to to be lifted under the most special circumstances, which ironically enough, did not include any iteration of Halo. Continue Reading

Alexandre Plokhov: Master of Shadows

Oh, hey Alexandre Plokhov. Didn’t see you there, since you layered black on black, and set yourself up in front of a black background… at night, probably.

Not making fun of you, or anything. I am after all, a recovering NYC Goth. I know all about black on black on black just for the hell of it.  I’m just saying that if you’re trying to sneak up on homegirl, you probably should do it in pieces I’m more likely to ignore.

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Grand Theft Auto V: The Great American Mirror

A few days ago, I reached the end of Grand Theft Auto V for the second time. Like most people re-playing the game on a current-gen console, this time around, I allowed myself more time to enjoy the little things, like random kicking over of “For Sale” signs and searching the map for spaceship parts.

Like it or not, Grand Theft Auto occupies a unique place in modern culture. Rampages and lapdances may be (a super fun) part of that, but that’s not really what the games in the series have been about for a long time now. Instead, it’s GTA’s preoccupation with the pursuit of the American Dream, and most markedly, the betrayal of it (or by it) that are at the cornerstone of its storytelling. Continue Reading

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